( A value of 1 autotags the server with "bunnyhop" )
Added cvar sv_enablebunnyhopping, defaulted to 0.
Improved the font on the achievement toast.
Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
Fixed servers not being able to set sv_hudhint_sound.
Made the message of the day screen dismissible by hitting ENTER.
Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
Gave chat interface priority over scoreboard to reduce conflict between the two.
Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
Also fixes the resulting out of sync hit boxes.
Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted.
This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
Made the bomb the primary target of a +USE command.
Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
sv_pure 2 now protects the game_sounds files in the scripts directory.
Fixed voice communication getting corrupted while playing on a Mac.
Reduced overlap in the sound timing code.
Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
This fixes a bullet penetration bug in some community maps.
Fixed point contents not respecting detail brushes.
Fixed a case of uneven performance on multicore machines.
Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
Fixed a bug where some video configurations could get reset by restarting the engine.
Fixed clients being able to connect to servers with spoofed SteamIDs.
The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
The updates will be applied automatically when your Steam client is restarted. Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released AugValve