tutaqr.blogg.se

Day of defeat config file
Day of defeat config file










day of defeat config file

  • Added console variable cl_hudhint_sound.
  • Fixed collisions on crenellation and domes.
  • ( A value of 1 autotags the server with "bunnyhop" )
  • Added cvar sv_enablebunnyhopping, defaulted to 0.
  • Improved the font on the achievement toast.
  • Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
  • Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
  • Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
  • Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
  • Fixed servers not being able to set sv_hudhint_sound.
  • Made the message of the day screen dismissible by hitting ENTER.
  • Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
  • Gave chat interface priority over scoreboard to reduce conflict between the two.
  • Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
  • Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
  • Also fixes the resulting out of sync hit boxes.
  • Fixed the ‘skating’ behavior that could occur when a bomb planting attempt was aborted.
  • This fixes a problem with objects placed around the bombsite interrupting defuse attempts.

    day of defeat config file

  • Made the bomb the primary target of a +USE command.
  • Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.
  • Fixed voice communication getting corrupted while playing on a Mac.
  • Reduced overlap in the sound timing code.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • This fixes a bullet penetration bug in some community maps.
  • Fixed point contents not respecting detail brushes.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • The updates will be applied automatically when your Steam client is restarted. Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source Updates Released AugValve












    Day of defeat config file