

I've wanted this for the longest time, (I have over 2,400 hours on Fallout 4,) and though I know it'll never happen, it is my dream.

Maybe allow the player to program the attack style and AI of the spouse that sort of coding has been around for ages, such as in the Baldur's Gate series. The DLC could have quests and adventures, in addition to having the unique companion use VATS and do a lot more stuff with a lot more techniques than normal. The couple would need to make decisions as a married couple, rather than the normal Sole Survivor/follower dynamic, where the Sole Survivor calls all the shots. Them traveling together could beget tons of unique quests and dialogue. Nate and Nora are both much more powerful than ordinary companions, and they have a lot more of a tie to each other than other companions. As ThatDudeDan181 suggested, it could allow two-player, where each player controls one of the spouses. Considering that the target is unarmed and totally preoccupied with the scientist who is stealing Shaun, that wouldn't be hard at all. Killing one of them robs the Institute of an additional specimen with the DNA they need.Īs to how, that seems pretty simple: when the player installs the DLC, instead of Kellogg shooting Nate or Nora with his regular gun, have him use a Syringer to knock him or her out. Why not put BOTH of them on ice? Considering the Institute's needs in this mission, that would make total sense, because then they'd have two parents with uncorrupted pre-war DNA. Kellogg leads his team to get the baby Shaun and put the parent back on ice.

I don't think it's so far-fetched lore-wise. If one of them could do so much for humanity, what would happen if they BOTH were alive? I think the biggest "what if" of wasted potential in Fallout 4 is that Nate or Nora needs to die.
